Who Are We
Tier A hands you a mirror; Tier B lets the mirrors reflect one another. All five games put a team's real relationships into the rules: Fault Lines shows how consensus gets flattened, One Cauldron turns "will we chip in money and effort together" into a single number, Wordless Pact measures "what I put out" against "what comes back," Complementary Puzzle lines up weak spots with strong suits, and Pressure Drill watches behavior deform in the most accurate setting of all.
Put relationships into the rules and see through them
The five games map five real situations in a team: cognitive disagreement, public contribution, trust exchanges, complementary abilities, sudden pressure. We suggest doing the warm-up (W Wordplay · Odd One Out) first, then getting to the main content.
Fault Lines
Lay a team's real cognitive disagreements on the table there and then — and see exactly how they get flattened.
View rulebook→One Cauldron
Turn "will the team actually chip in money and effort together" into arithmetic — and arrive at one key number: 62.5%.
View rulebook→Wordless Pact
Not a word written, not a signature given — see how much each of you puts out and how much comes back across the whole team.
View rulebook→Complementary Puzzle
Let everyone see — my weak spot is exactly the strong suit of the person beside me.
View rulebook→Pressure Drill
Watch behavior deform under real pressure — the most accurate setting for behavioral observation, and the only segment that makes people sweat.
View rulebook→The game-theory anchors for this tier
Each of Tier B's five games points to one conclusion — it isn't a "character issue," it's a rules issue.
01The Five Games · Game Archetypes and Literature Anchors
| Game | Game archetype | Literature anchor | One-line insight |
|---|---|---|---|
| B1 Fault Lines | Information cascade + conformity | Bikhchandani et al. (1992); Asch (1951) | A meeting without disagreement isn't consensus, it's a cascade |
| B2 One Cauldron | Public-goods game + conditional cooperators | Fehr & Gächter (2000/2002) | Under anonymity everyone turns worse; in the open everyone turns better |
| B3 Wordless Pact | Trust game + reputation + tit-for-tat | Berg et al. (1995); Axelrod (1984); KMRW (1982) | Goodwill needs to be accountable before there's a next time |
| B4 Complementary Puzzle | Coordination game + comparative advantage + stable matching | Ricardo; Gale & Shapley (1962) | Your weak spot is someone else's comparative advantage |
| B5 Pressure Drill | Chicken game + diffusion of responsibility + commitment device | Schelling (1960); Darley & Latané (1968) | The opposite of diffused responsibility isn't a slogan, it's naming names |
02What Report Does This Tier Produce
Team report (for the team / HR): team personality map + complementary network + cooperation decay curve + three metrics. Hard constraint — aggregated results only, no names named. In Tier B the individual receives only their own personal report (visible only to them); the team sees only the overall profile.