B2 · ONE CAULDRON · TEAM

"Will the team really chip in together"
is an arithmetic problem that computes to 62.5%.

Public Goods Game + conditional cooperators (Fehr & Fischbacher, 2002) + anti-free-riding punishment (Fehr & Gächter, 2002): contributions decay round by round when anonymous, and recover when open + punishable—this is the session's most important experimental conclusion: not a question of character, but of rules.

8–40 players (4–8 groups, 4–6 each) 35 minutes Indoor + big screen Critical contribution 62.5%
B2 · KETTLE · ONE CAULDRON

Everyone turns worse when anonymous, everyone turns better when open

① Positioning in one line: Turn "will the team really chip in together" into an arithmetic problem—and compute one critical number: 62.5%.

02The game-theory core

Public Goods Game + conditional cooperators (Fehr & Fischbacher, 2002) + anti-free-riding punishment (Fehr & Gächter, 2002). Contributions decay round by round when anonymous, and recover when open + punishable—this is the session's most important experimental conclusion: not a question of character, but of rules.

Everyone turns worse when anonymous, everyone turns better when open.Reference: Fehr & Gächter (2000/2002)

03Players / Grouping / Duration / Venue

8–40 players (split into 4–8 groups, 4–6 each); 35 minutes; indoor + big screen.

07Output · Three reporting layers

A team cooperation decay curve (3 anonymous rounds vs 3 open rounds) + this group's "critical-contribution achievement rate" + the individual's "public-goods contribution".

ReportFor whomHard constraint
Personal reportThe individualVisible to the individual only
Team reportTeam / HRAggregated results only, no names
Leader reportDecision-makersNo names, no individual raw five-dimension values

08Consequence mechanic

Those who contribute a lot also lose together when others contribute little—this is the cruelty of public goods, and also the greatest point of insight. Reporting genuinely deducts coins, and the reporter is made visible (bearing the social cost).

Key reminder: If the group's average contribution is ≥6.25 coins (=62.5%), the whole group ends up ahead; below that, even those who contributed a lot end up net negative. The 62.5% is not revealed on the spot—only at settlement.

09Ending tiers

Upper · Volume Three · Mirror

Mirror

Open-round contribution > anonymous-round contribution, and someone takes on the reporting role willingly.

You have the ability to "call out free-riding on the spot"—such teams are rare.

Middle · Volume Two · Iron Armor

Iron Armor

The curve is steady but never crosses 62.5%.

Everyone "pulls back a little, politely," and the result is collective loss. Each giving up a little is the standard path to collective bankruptcy.

Lower

Unseen

Low from the very first anonymous round, then to zero.

You default to "protect myself first." On that premise, no collaboration slogan will take effect.

10Three lines of insight

For the individual

What you contribute in round one is your default estimate of what others will contribute—your trust in the team is a self-fulfilling prophecy.

For the team

Not a question of character, but of rules. Everyone turns worse when anonymous, everyone turns better when open.

For decision-makers (leaders)

If the money that "should be pooled" never gets pooled, change the rules first (visibility + accountability), not the people.

11Deployment checklist

Copper coin cards (20 per person per round × 6 rounds, 120 per person) Envelopes × 6 rounds per group Transparent "cauldron" containers × number of groups Reporting slips Big-screen curve template 62.5% threshold reveal card (opened only at settlement)
Rulebook · For hosts · Print-ready
B2 · KETTLE · RULEBOOK

B2 One Cauldron · Host Rulebook

8–40 players (4–8 groups, 4–6 each) · 35 minutes · indoor + big screen · 6 rounds (3 anonymous + 3 open)

04Rules & steps (with timing)

  1. 0–3 min Distribute coins: 20 copper each, privately (cards, unseen by others).
  2. 3–6 min Explain the rules (one identical set for the whole room): copper put into the "cauldron" is multiplied ×1.6 at the group total and split evenly among all; copper kept in hand returns 1:1 to yourself. Critical contribution = 1 ÷ 1.6 ≈ 62.5% (i.e. each person must put in ≥6.25 coins for the whole group to come out ahead)—this figure is not revealed on the spot, only at settlement.
  3. Rounds 1–3 (anonymous rounds, 3 min each): put copper into envelopes and into the cauldron, no one knows how much the neighbor put in; 20 coins are reissued each round.
  4. After 3 rounds: the big screen reveals only the "total contribution curve" (not individuals).
  5. Rounds 4–6 (open rounds, 3 min each): contribute openly, visible to all; and each person may spend 2 copper to report someone who "contributed less than 5 coins"; the reported person is docked 6 copper.
  6. Settlement: compare total anonymous contribution over 3 rounds vs total open contribution over 3 rounds.

05In-game currency and payout table

ActionPayout
Contribute x coinsGroup total ×1.6 ÷ number of people, returned
Keep y coins in hand+y (fixed)
Report−2 copper; reported person −6 copper
Group average contribution ≥6.25Whole group ends up ahead
Group average contribution <6.25Everyone ends up negative (including big contributors)

06Observation points and signal table

idBehavior descriptionWeight
allinContributes ≥15 coins every roundResponsibility +3, Connection +1
freerideContributes ≤5 coins across multiple rounds and never reports anyoneResponsibility −3, Connection −2
decayAnonymous-round contribution falls round by roundGrowth −2, Responsibility −1
restoreOpen-round contribution markedly higher than anonymous-roundGrowth +2, Wisdom +1
punishProactively reports a free-rider and gives a reasonCourage +2, Responsibility +2
fearpunishAfter reporting, persists despite the group going coldCourage +3
noEmbargoKnows someone is free-riding but does not reportConnection +1, Courage −2
mathWorks out the 62.5% threshold during discussionWisdom +3

Dimensions: Responsibility / Courage / Connection / Wisdom / Growth (full coverage).

—Host script

  • "Every coin you put into the cauldron comes back ×1.6—but split across the whole group, including those who didn't put anything in."
  • "From round 4, coins are contributed openly. You may also spend 2 copper to report someone who contributed less than 5 coins; the reported person is docked 6 copper."
  • "I won't say the number 62.5% now. You'll see it when we break."

07Output · Three reporting layers

A team cooperation decay curve (3 anonymous rounds vs 3 open rounds) + this group's "critical-contribution achievement rate" + the individual's "public-goods contribution".

ReportFor whomContentHard constraint
Personal reportThe individualFive dimensions / 16 types / six-decision-dimension radar / blind-spot list / ending tier / insightVisible to the individual only
Team reportTeam / HRTeam personality map + complementary network + cooperation decay curve + three metricsAggregated results only, no names
Leader reportDecision-makersThree charts + five metrics + structural and risk conclusionsNo names, no individual raw five-dimension values

11Materials checklist

Copper coin cards (20 per person per round × 6 rounds, 120 per person) Envelopes × 6 rounds per group Transparent "cauldron" containers × number of groups Reporting slips Big-screen curve template 62.5% threshold reveal card (opened only at settlement)
Compliance This game is a reference tool in the style of self-exploration and team collaboration. It does not constitute psychological diagnosis, medical advice, an ability assessment, or a basis for HR decisions. Results are affected by the state of the moment and are for reference only. The personal report is visible only to the person concerned; to the enterprise we deliver only team-level aggregated results; peer reviews are presented anonymously; and none of it serves as a basis for HR decisions.