What Will This Team Become
Tier A hands you a mirror, Tier B lets the mirrors reflect one another, Tier C puts a whole group into real pressure and reflects it. Shunxi uses twelve rounds to create low-frequency upheaval; Make Camp forces a sequence of trade-offs under resource constraints; Market · Twelve Stalls uses twelve months of continuous feedback to reflect how you adjust — three kinds of pressure, each reflecting the team once.
Put the team into real pressure
Tier C is the heavyweight of the three tiers: it cares more about decision behavior than about business results. The three games can be played back to back on the same day, or combined by session package.
Shunxi
A conventional sandbox compares business results; the MulanXu sandbox compares decision behavior — we don't look at who wins, we look at how you win and how you lose.
View rulebook→Make Camp
Give you a troop and a stretch of terrain — how you deploy them is the map in your head of "what matters."
View rulebook→Market · Twelve Stalls
Give you a shop and twelve months. The most honest thing about business is this: every month it tells you once that you were wrong.
View rulebook→The game-theory anchors for this tier
Tier C's three games put the team into three different pressure structures, each corresponding to a studied decision rule.
01The Three Games · Game Archetypes and Literature Anchors
| Game | Game archetype | Literature anchor | One-line insight |
|---|---|---|---|
| C1 Shunxi | Multi-agent repeated game + incomplete information | Trigger strategies in repeated games | Winning once is luck; winning three times is what you call structure |
| C2 Make Camp | Sequential decisions under resource constraints | A classic Assessment Centre segment | Your order of trade-offs is your ranking of values |
| C3 Market | Feedback learning + risk adjustment | Reinforcement learning / behavioral finance | The speed at which you come back from a mistake is what counts as ability |
02What Report Does This Tier Produce
Leader Report (for the decision-maker): three charts + five metrics + structural and risk conclusions. Hard constraint — no names named, no individual raw five-dimension values. Tier C settles on two tracks first: it announces the visible provisions / copper / market value / win-loss ranking first, then releases the invisible behavior tags and decision profile ten minutes after settlement.