On-site Assessment/Game System/See the Leadership
LAYER C · See the Leadership

What Will This Team Become

Tier A hands you a mirror, Tier B lets the mirrors reflect one another, Tier C puts a whole group into real pressure and reflects it. Shunxi uses twelve rounds to create low-frequency upheaval; Make Camp forces a sequence of trade-offs under resource constraints; Market · Twelve Stalls uses twelve months of continuous feedback to reflect how you adjust — three kinds of pressure, each reflecting the team once.

2–36 people 45–180 min 3 games
ANCHOR · Game-Theory Anchors

The game-theory anchors for this tier

Tier C's three games put the team into three different pressure structures, each corresponding to a studied decision rule.

01The Three Games · Game Archetypes and Literature Anchors

GameGame archetypeLiterature anchorOne-line insight
C1 ShunxiMulti-agent repeated game + incomplete informationTrigger strategies in repeated gamesWinning once is luck; winning three times is what you call structure
C2 Make CampSequential decisions under resource constraintsA classic Assessment Centre segmentYour order of trade-offs is your ranking of values
C3 MarketFeedback learning + risk adjustmentReinforcement learning / behavioral financeThe speed at which you come back from a mistake is what counts as ability

02What Report Does This Tier Produce

Leader Report (for the decision-maker): three charts + five metrics + structural and risk conclusions. Hard constraint — no names named, no individual raw five-dimension values. Tier C settles on two tracks first: it announces the visible provisions / copper / market value / win-loss ranking first, then releases the invisible behavior tags and decision profile ten minutes after settlement.

Key reminder: Don't treat Tier C as a business-performance contest. The real win or loss isn't in the ranking, but in those ten minutes after settlement — behavior tags, the six-dimension decision radar, the pressure-state delta. Win the ranking yet take nothing away, and the ending stops at "Unseen."
Compliance Statement This game is a reference tool in the style of self-exploration and team collaboration. It does not constitute psychological diagnosis, medical advice, an ability assessment, or a basis for HR decisions. Results are affected by the state of the moment and are for reference only. The personal report is visible only to the person concerned; to the enterprise we deliver only team-level aggregated results; peer reviews are presented anonymously; and none of it serves as a basis for HR decisions.