B5 · PRESSURE DRILL · TEAM

Observing behavior deformation under real pressure—
the one part that makes people sweat.

Chicken (Schelling 1960) + diffusion of responsibility (Darley & Latané, 1968) + commitment devices: many people does not equal someone responsible; in the "who yields first" game, the first person pushed forward changes the whole group's risk posture. This is the most accurate setting for behavior observation.

12–40 players (4–6 per group + 1 observer) 40 minutes Indoor + big screen 6-card pressure deck
B5 · PRESSURE · PRESSURE DRILL

The opposite of diffusion of responsibility isn't a slogan, it's a name

① Positioning in one line: Observe behavior deformation under real pressure—this is the most accurate setting for behavior observation, and the only part that makes people sweat.

02The game-theory core

Chicken (Schelling 1960) + diffusion of responsibility (Darley & Latané, 1968) + commitment devices. Many people does not equal someone responsible; in the "who yields first" game, the first person pushed forward changes the whole group's risk posture.

The opposite of diffusion of responsibility isn't a slogan, it's a name.Reference: Schelling (1960); Darley & Latané (1968)

03Players / Grouping / Duration / Venue

12–40 players (4–6 per group, each group with 1 observer); 40 minutes; indoor + big screen.

07Output · Three reporting layers

The pressure-state vs normal-state five-dimension delta ("which situation changes you") + the group's "responsibility closed-loop rate" + number of idle rounds.

ReportFor whomHard constraint
Personal reportThe individualVisible to the individual only
Team reportTeam / HRAggregated results only, no names
Leader reportDecision-makersNo names, no individual raw five-dimension values

08Consequence mechanic

The second round is irreversible—a stated decision cannot be changed, and the named person must take it on the spot. This is the key design (commitment device) that turns "discussion" into "commitment".

Key reminder: This game's observations are more accurate than a half-year performance review, but are for reference only, never a basis for HR decisions.

09Ending tiers

Upper · Volume Three · Mirror

Mirror

Decision and owner land at the same time, and someone says "I'll take it" on the spot.

Your group has a name that can be trusted under high pressure.

Middle · Volume Two · Iron Armor

Iron Armor

There is a decision, but no name.

A decision without a name equals a discussion that hasn't begun.

Lower

Unseen

No decision reached in time, or a "collective decision".

The opposite of diffusion of responsibility isn't shouting a slogan, it's a name. Saying "who" as a name is what makes a decision.

10Three lines of insight

For the individual

Pressure doesn't change you, it merely removes your disguise.

For the team

Real disagreement isn't what's frightening; what's frightening is "politely smoothing away responsibility".

For decision-makers (leaders)

A newcomer's 40 minutes under pressure is more accurate than a half-year performance review (but for reference only, never a basis for HR decisions).

11Deployment checklist

Pressure cards × 6 Observer record sheet (8 signals to tick) Timer (hard stop at 8 minutes) Responsibility-naming cards (real names) Big-screen five-dimension refresh template
Rulebook · For hosts · Print-ready
B5 · PRESSURE · RULEBOOK

B5 Pressure Drill · Host Rulebook

12–40 players (4–6 per group + 1 observer) · 40 minutes · indoor + big screen · two irreversible rounds

04Rules & steps (with timing)

  1. 0–5 min Draw a card: each group draws 1 pressure card (from a deck of 6).
  2. 5–13 min within the group, three things must be produced: a decision + an owner (real name) + what was given up.
  3. 13–16 min Report for 3 minutes (state only the three things, no explaining the process).
  4. 16–28 min Second round "irreversible": an added condition—the decision may not be modified, and the owner's real name takes it on (named on the spot; the named person must say "I'll take it" on the spot).
  5. 28–40 min Display: the group's five dimensions refreshed under pressure + the normal-state vs pressure-state delta.

05In-game currency and payout table

ItemScope
In-game currencyNone
Outcome measure"Decision–owner" closed-loop achievement rate
Penalty recordFailing to reach a decision in time is recorded as an "idle round" (counted into the idle index)

06Observation points and signal table

idBehavior descriptionWeight
claimSomeone proactively says "I'll take it"Responsibility +3, Courage +2
diffuseA "we're all responsible together" style of phrasing appearsResponsibility −2, Wisdom −1
overtimeNo decision reached within 8 minutesWisdom −2, Responsibility −1
escapePushes the decision up to a superior or outside partyResponsibility −2, Courage −1
tradeoffClearly states "what we gave up"Wisdom +3, Responsibility +2
hideStates only the decision, not the costWisdom −2, Connection −1
supportSomeone backs up the owner and clarifies the division of laborConnection +2, Responsibility +1
flipWants to overturn the first round's decision when round two turns irreversibleGrowth −1, Responsibility −1

Dimensions: Responsibility / Courage / Wisdom / Connection / Growth.

—Pressure card deck (6 cards)

  • A core member takes leave before delivery
  • The client overturns the proposal on the spot
  • Two departments fight over the same headcount
  • You discover a flaw in a superior's decision
  • The budget is cut by 30%
  • A competitor poaches an entire product line

—Host script

  • "Your group now needs only three things: a decision, a real name, and one sentence of 'what we gave up'. No need to explain the process."
  • "In round two, the decision can't change. The owner stands up and says 'I'll take it'—named on the spot, no discussion."

07Output · Three reporting layers

The pressure-state vs normal-state five-dimension delta ("which situation changes you") + the group's "responsibility closed-loop rate" + number of idle rounds.

ReportFor whomContentHard constraint
Personal reportThe individualFive dimensions / 16 types / six-decision-dimension radar / blind-spot list / ending tier / insightVisible to the individual only
Team reportTeam / HRTeam personality map + complementary network + cooperation decay curve + three metricsAggregated results only, no names
Leader reportDecision-makersThree charts + five metrics + structural and risk conclusionsNo names, no individual raw five-dimension values

11Materials checklist

Pressure cards × 6 Observer record sheet (8 signals to tick) Timer (hard stop at 8 minutes) Responsibility-naming cards (real names) Big-screen five-dimension refresh template
Compliance This game is a reference tool in the style of self-exploration and team collaboration. It does not constitute psychological diagnosis, medical advice, an ability assessment, or a basis for HR decisions. Results are affected by the state of the moment and are for reference only. The personal report is visible only to the person concerned; to the enterprise we deliver only team-level aggregated results; peer reviews are presented anonymously; and none of it serves as a basis for HR decisions.