LAYER A · See Yourself

Who Am I

Tier A hands you a mirror. All four games ask the same thing: how far apart are the you you think you are, the you others see, and the you that you actually are. Triangular Mirror stacks the three datasets onto one chart; Blind-Spot Auction has you bid on "how well I know myself"; Hundred Costs forces you to pick one of two options that both hurt; Compound Gate uses twelve questions to compute your discount rate — four roads, leading to the same face.

1 person (peer reviews need ≥3) 20–45 min 4 games
ANCHOR · Game-Theory Anchors

The game-theory anchors for this tier

The four games of Tier A are not four personality tests, but four game scenarios with literature sources: each answers one verifiable sentence.

01The Four Games · Game Archetypes and Literature Anchors

GameGame archetypeLiterature anchorOne-line insight
A1 Triangular MirrorSignal aggregation + self-serving biasDunning-Kruger (1999)The you in others' eyes isn't a misreading, it's data
A2 Blind-Spot AuctionCommon-value auction → winner's curseCapen, Clapp & Campbell (1971)The more certain you are that you know yourself, the more likely you overbid
A3 Hundred CostsRevealed preferenceSamuelson (1938)You aren't uncertain — you keep choosing the least painful option
A4 Compound GateSingle-player repeated game + hyperbolic discountingLaibson (1997)Self-discipline isn't willpower, it's a discount rate

02What Report Does This Tier Produce

Personal report (visible only to the person concerned): five dimensions / 16 Mulan personality types / six-dimension decision radar / blind-spot list / ending tier / three-part insight. Tier A produces no team report — it answers only one question: who am I. Confidence is converted from the triangulation of "in-game behavioral observation × pre-game self-perception × anonymous peer review."

Key reminder: Tier A's data stays in your hands alone. To the enterprise we deliver only team-level aggregated results; the personal report doesn't leave. But do one thing on the spot — pick one item from the differences and write down "what specifically to change next." Take the data without writing it down, and the ending stops at "Iron Armor."
Compliance Statement This game is a reference tool in the style of self-exploration and team collaboration. It does not constitute psychological diagnosis, medical advice, an ability assessment, or a basis for HR decisions. Results are affected by the state of the moment and are for reference only. The personal report is visible only to the person concerned; to the enterprise we deliver only team-level aggregated results; peer reviews are presented anonymously; and none of it serves as a basis for HR decisions.