Who Am I
Tier A hands you a mirror. All four games ask the same thing: how far apart are the you you think you are, the you others see, and the you that you actually are. Triangular Mirror stacks the three datasets onto one chart; Blind-Spot Auction has you bid on "how well I know myself"; Hundred Costs forces you to pick one of two options that both hurt; Compound Gate uses twelve questions to compute your discount rate — four roads, leading to the same face.
Four roads, reflecting the same face
The four games can be played separately, or in sequence after the Silent Baseline (30 questions). Each game does only one thing: put "how I see myself" and "how I actually choose" on the same table and compare.
Triangular Mirror
Stack three datasets — "the me I think I am," "the me others see," "the me I actually am" — onto one and the same chart.
View rulebook→Blind-Spot Auction
Bid with real auction currency on the matter of "how well I know myself" — and see whether you overpay.
View rulebook→Hundred Costs
Both options in every question carry a cost — this is measurement, not a questionnaire.
View rulebook→Compound Gate
Twelve gates, each asking only one question — take it now, or wait a while longer.
View rulebook→The game-theory anchors for this tier
The four games of Tier A are not four personality tests, but four game scenarios with literature sources: each answers one verifiable sentence.
01The Four Games · Game Archetypes and Literature Anchors
| Game | Game archetype | Literature anchor | One-line insight |
|---|---|---|---|
| A1 Triangular Mirror | Signal aggregation + self-serving bias | Dunning-Kruger (1999) | The you in others' eyes isn't a misreading, it's data |
| A2 Blind-Spot Auction | Common-value auction → winner's curse | Capen, Clapp & Campbell (1971) | The more certain you are that you know yourself, the more likely you overbid |
| A3 Hundred Costs | Revealed preference | Samuelson (1938) | You aren't uncertain — you keep choosing the least painful option |
| A4 Compound Gate | Single-player repeated game + hyperbolic discounting | Laibson (1997) | Self-discipline isn't willpower, it's a discount rate |
02What Report Does This Tier Produce
Personal report (visible only to the person concerned): five dimensions / 16 Mulan personality types / six-dimension decision radar / blind-spot list / ending tier / three-part insight. Tier A produces no team report — it answers only one question: who am I. Confidence is converted from the triangulation of "in-game behavioral observation × pre-game self-perception × anonymous peer review."