B1 · FAULT LINES · TEAM

Lay the disagreement on the table,
and see how it gets flattened.

Information cascade (Bikhchandani, Hirshleifer & Welch, 1992) + the Asch conformity experiments (Asch, 1951): once the first person's answer is public, those after them abandon their own private signal to follow—at which point "consensus" is no longer consensus, but a cascade.

8–40 players 20 minutes Indoor + big-screen QR answers 5 dilemma scenarios
B1 · DIVIDE · FAULT LINES

A meeting with no disagreement isn't consensus, it's a cascade

① Positioning in one line: Lay the real cognitive disagreements of a team on the table right now—and see how they get flattened.

02The game-theory core

Information cascade (Bikhchandani, Hirshleifer & Welch, 1992) + the Asch conformity experiments (Asch, 1951). Once the first person's answer is public, those after them abandon their own private signal to follow—at which point "consensus" is no longer consensus, but a cascade.

A meeting with no disagreement isn't consensus, it's a cascade.Reference: Bikhchandani et al. (1992); Asch (1951)

03Players / Grouping / Duration / Venue

8–40 players; 20 minutes; indoor + big-screen QR answers.

07Output · Three reporting layers

A team disagreement map (which questions really had disagreement, which were glossed over in a sentence) + cascade strength (how much the first responder shifted others' answers, shown as a percentage).

ReportFor whomHard constraint
Personal reportThe individualVisible to the individual only
Team reportTeam / HRAggregated results only, no names
Leader reportDecision-makersNo names, no individual raw five-dimension values

08Consequence mechanic

Changing your vote is affirmed positively (the changer earns a "correction point"), because changing a position is harder than holding one. This is the game's only reward design.

Key reminder: The only reward in this game is "changing your vote is affirmed positively"—the host states behavior only, never rates, never judges personality.

09Ending tiers

Upper · Volume Three · Mirror

Mirror

≥20% changed back to their own answer after seeing the distribution.

There are still people on your team who don't live by the majority.

Middle · Volume Two · Iron Armor

Iron Armor

Low vote-change rate, but no one gives a reason.

A silent disagreement isn't a disagreement, it's a hidden risk.

Lower

Unseen

Vote-change rate >60%, one voice across the room.

A meeting with no disagreement isn't consensus, it's a cascade—you only heard your own echo.

10Three lines of insight

For the individual

Being the nth person to speak decides whether you are the you that you think you are.

For the team

Disagreement is the most expensive team data; flattening it is destroying data.

For decision-makers (leaders)

One person speaking first can decide the conclusion of the whole meeting—so speaking order is also power.

11Deployment checklist

5 scenario cards QR answer page (anonymous, with no identity linkage) Big-screen distribution template Automatic vote-change rate tally Host script card
Rulebook · For hosts · Print-ready
B1 · DIVIDE · RULEBOOK

B1 Fault Lines · Host Rulebook

8–40 players · 20 minutes · indoor + big-screen QR answers · 5 dilemma scenarios

04Rules & steps (with timing)

  1. 5 dilemma scenarios, each answered anonymously and simultaneously in 30 seconds; the big screen shows the A/B distribution.
  2. Question 1: fully anonymous (to capture a true baseline).
  3. Questions 2–4: first have 1 "public first responder" reveal their answer and give one sentence of reasoning, then the room answers.
  4. Question 5: reveal the previous question's distribution first, then answer (to observe the shift "after seeing the majority").
  5. After each question, invite two people of differing stances to each give 30 seconds of reasoning, then allow one vote change, and reveal the vote-change rate.

05In-game currency and payout table

ItemScope
In-game currencyNone
Outcome measureVote-change rate (lower is more independent)

06Observation points and signal table

idBehavior descriptionWeight
firstSpeaks first every timeCourage +2
waitWaits for others to finish before speakingConnection +1, Courage −1
cascadeSwitches to the majority after seeing the distributionConnection +1, Courage −2
anticascadeChanges back to their own answer after seeing the distributionCourage +3, Growth +2
holdSticks to the original answer after being pressed and gives a reasonResponsibility +2
flipCaves after one round of pressing and can't give a reasonGrowth −2, Responsibility −1
reasonSays "why I think this" rather than "I just feel"Wisdom +2
silentTakes no position across all 5 questionsCourage −2, Connection −1

Dimensions: Courage / Connection / Wisdom / Growth.

—Host script

  • "We're not judging right or wrong, we just want to know who changed, and why."
  • The host states behavior only, never rates, never judges personality (the no-right-or-wrong principle).
  • A vote changer earns a "correction point"—please affirm every vote change positively and publicly.

07Output · Three reporting layers

A team disagreement map (which questions really had disagreement, which were glossed over in a sentence) + cascade strength (how much the first responder shifted others' answers, shown as a percentage).

ReportFor whomContentHard constraint
Personal reportThe individualFive dimensions / 16 types / six-decision-dimension radar / blind-spot list / ending tier / insightVisible to the individual only
Team reportTeam / HRTeam personality map + complementary network + cooperation decay curve + three metricsAggregated results only, no names
Leader reportDecision-makersThree charts + five metrics + structural and risk conclusionsNo names, no individual raw five-dimension values

11Materials checklist

5 scenario cards QR answer page (anonymous, with no identity linkage) Big-screen distribution template Automatic vote-change rate tally sheet Host script card
Compliance This game is a reference tool in the style of self-exploration and team collaboration. It does not constitute psychological diagnosis, medical advice, an ability assessment, or a basis for HR decisions. Results are affected by the state of the moment and are for reference only. The personal report is visible only to the person concerned; to the enterprise we deliver only team-level aggregated results; peer reviews are presented anonymously; and none of it serves as a basis for HR decisions.