A1 · Triangular Mirror · SELF

Put the three "me"s,
onto one and the same chart.

Information asymmetry + self-serving bias + signal aggregation. Among the three datasets, self-assessment is the least reliable — yet people trust it most. The you in others' eyes isn't a misreading, it's data.

1 person (peer reviews ≥3) 20 min Any indoor space · doable online 8 behavior tags
OVERVIEW · Introduction

Three datasets, one face

Three colors overlaid on one radar chart: self-assessment / peer-review average / in-game behavioral observation. The difference isn't the problem; not seeing it is.

02Game-Theory Core

Information asymmetry + self-serving bias + signal aggregation. Among the three datasets, self-assessment is the least reliable — yet people trust it most. Literature anchor: Dunning-Kruger (1999).

One-line insight: the you in others' eyes isn't a misreading, it's data.

03Headcount / Duration / Venue

1 person (the peer-review part needs ≥3 colleagues); 20 minutes; any indoor space, doable online (ce.mulanxu.com).

07Result Output · Three Reporting Standards

ReportFor whomContent standard
Personal reportThe personThree-color radar + blind-spot list + dark-card list + confidence coefficient
Team reportTeam / HRThis group's "peer—self" deviation distribution (anonymous, aggregated), no names named
Leader ReportDecision-makerThis team's "self-perception bias rate" (a team-level number, no names named)

08Consequence Mechanism

The difference produces no punishment at all, only a "next move." This is deliberate — punishment makes people start to pretend.

09Ending Tiers

Upper · MIRROR

Mirror

Pick out 1 difference and write down a concrete change with a time point.

You don't need to understand yourself better; you need a dataset that someone else gives you.

Middle · IRON

Iron Armor

Holding the difference chart, unable to say what to change.

Seeing without moving is the same as not seeing; the value of looking in the mirror comes after you put it down.

Lower · UNSEEN

Unseen

Explaining, denying or staying silent throughout.

What you're protecting isn't self-esteem, it's your next chance.

10Three-Part Insight

For the individual

Your judgment about yourself is the least reliable dataset in the room.

For the team

Only when the differences are put on the table does the team first own a "shared fact."

For the leader

A team with a high self-perception bias rate is the most likely to "confidently go the wrong way" on strategy.

11Play Kit

Answer sheet (30 questions, double-sided) Peer-review cards (≥3 per person) Radar chart print template Difference calculation table (Excel or online) Host script cards (3 lines, state only, don't judge)
This game's core move is just one: pick 1 item from the differences and write down "what specifically to change next." Fail to write it and you're ruled "Iron Armor" — the tier isn't about winning or losing, it's about whether you took away information about yourself.
RULEBOOK · For the host · Directly printable
A1 · Triangular Mirror · See Yourself

Triangular Mirror · Host-Side Rulebook

1 person (peer reviews ≥3) · 20 min · any indoor space / doable online · answer sheets and radar-chart template are printable

04Rule Steps (with timing)

  1. 0–5 min Self-assessment: 30 situational questions, no talking, to get a behavioral baseline (five dimensions + six decision dimensions).
  2. 5–12 min Peer review: ≥3 colleagues rate the same set of five dimensions anonymously (they don't know who will see it, only that it will be aggregated).
  3. 12–18 min On screen: three colors overlaid on one radar chart (self-assessment / peer-review average / in-game behavioral observation).
  4. 18–20 min Write it down: the person picks 1 item from the differences and writes down "what specifically to change next" (fail to write it → ruled "Iron Armor").

05In-Game Currency and Payout Table

ItemStandard
In-game currencyNone.
PayoutNumber of difference items × difference magnitude (the "blind-spot score" is computed automatically).
Settlement standardThe blind-spot score presents the differences only, with no rating and no ranking.

06Observation Points and Tag Table

idBehavior descriptionWeight
blindspotHigh self-assessment, low peer review (the strength you thought you had)Wisdom −2, Growth −1
darkcardLow self-assessment, high peer review (the strength you never claimed)Courage −1, Ownership −1
acceptAfter seeing the difference, willing to read out your own blind spot on the spotCourage +2, Growth +2
denyExplaining the difference away with "they don't understand me"Connection −2, Growth −2
askFollowing up with "which time did I give you that impression"Growth +3, Connection +1
writeWriting down one concrete change on the spot (with a time point)Ownership +2, Growth +2
vagueWhat's written is "communicate more" or "pay more attention"Ownership −1, Wisdom −1
silentNever speaking throughoutCourage −2, Connection −1

Dimensions: Ownership / Courage / Connection / Growth (Wisdom is secondary). Tag format follows the signals mechanism: id / t (behavior description) / vec (dimension weights); repeated triggers within one session accumulate per occurrence, capped at ±6 per session.

AHost Script (state only, don't judge)

  • Opening: "This isn't team building, it's a checkup." Collect phones, hand out answer sheets, say only this one line.
  • Self-assessment: "No talking, no discussing, no judging; answer all 30 questions in one go to get the behavioral baseline."
  • Peer review: "Anonymous, aggregated; you don't know who will see it — only that it will be aggregated."
  • On screen: Present the three-color differences only, no commentary; when pressed, reply with one line: "I only record behavior, I don't judge people."
  • Writing it down: "Pick one item from the differences and write down what specifically to change next." Don't rush, don't lead.

BThe Three Reporting Standards

  • Personal report (visible only to the person): three-color radar + blind-spot list + dark-card list + confidence coefficient.
  • Team report (team / HR): this group's "peer—self" deviation distribution, anonymous and aggregated, no names named.
  • Leader Report (decision-maker): this team's "self-perception bias rate," a team-level number, no names named.

11Materials List

Answer sheet (30 questions, double-sided) Peer-review cards (≥3 per person) Radar chart print template Difference calculation table (Excel or online) Host script cards (3 lines)
Compliance Statement This game is a reference tool in the style of self-exploration and team collaboration. It does not constitute psychological diagnosis, medical advice, an ability assessment, or a basis for HR decisions. Results are affected by the state of the moment and are for reference only. The personal report is visible only to the person concerned; to the enterprise we deliver only team-level aggregated results; peer reviews are presented anonymously; and none of it serves as a basis for HR decisions.