C3 · Market · Twelve Stalls · BOARD

They give you a stall, and twelve months.
The most honest thing about business is this: every month, it tells you once that you were wrong.

Feedback learning + risk adjustment (a reinforcement-learning lens). Unlike a one-off choice, it has twelve consecutive feedback loops—whether you can adjust your strategy based on last round's result is the most direct evidence of the "growth" dimension. How fast you come back from a mistake is the real ability.

2–5 players (multiple tables can run in parallel) 40–70 min Indoor + host station
C3 · Market · Twelve Stalls · Feedback Learning

What we watch is how fast you come back from a mistake, not the final number

Twelve months, one real settlement each month. A loss is immediately visible, with no "fix it later" cushion—this is the biggest difference from Shunxi: high-frequency feedback, set against low-frequency upheaval.

②Game-Theory Core

Feedback learning + risk adjustment (a reinforcement-learning lens). Unlike a one-off choice, it has twelve consecutive feedback loops—whether you can adjust your strategy based on last round's result is the most direct evidence of the "growth" dimension.

Literature anchor: reinforcement learning / behavioral finance—how fast you come back from a mistake is the real ability.

③Players / Duration / Venue

ItemSpec
Players2–5 players (multiple tables can run in parallel)
Duration40–70 minutes
VenueIndoor + host station

⑦Output

Individual "recovery slope" + "number of decision adjustments" + risk-preference curve.

⑧Consequence Mechanics

Every month settles for real—a mistake is immediately visible, with no "fix it later" cushion. This is the biggest difference from Shunxi (high-frequency feedback vs low-frequency upheaval).

⑨Three Ending Tiers

Upper

Mirror

Took a loss in the first 3 months, then clearly changed the approach; recovery slope >1.

"You didn't avoid mistakes—you came back from them faster. That is the real ability."

Middle

Iron Armor

No big loss and no big gain throughout (never wrong, never learning).

"Stability has a cost: you lost no money, and you grew no ability."

Lower

Unseen

Doubled the bet after a loss.

"You aren't running a business, you're chasing the loss; loss-chasing is the most expensive emotion."

⑩Three Insights

For the individual

The frequency of feedback determines the speed of learning—this is also why a "weekly review" is more useful than an "annual summary."

For the team

Who still dares to move after a loss, and who starts getting cocky after a profit—one game shows it all.

For the leader

Roles given high-frequency feedback grow fastest; give only an annual target, and the only thing you get back is loss-chasing.

⑪Deployment Checklist

Stall ledger card (12 months) Market fluctuation card (good / flat / bad) Host settlement console Recovery-slope calculation sheet
Key reminder: every month settles for real and produces numbers on the spot, with no "fix it later" cushion; what we watch is the recovery slope after a drawdown, not the final net worth.
RULEBOOK · For the host · Directly printable
RULEBOOK · C3 SHIYI

Market · Twelve Stalls

2–5 players · multiple tables can run in parallel · 40–70 min · indoor + host station · twelve months

④Rules & Steps

  1. Each player runs one stall of the same spec, with the same starting capital and a shared market.
  2. Each month, choose two of five actions: Stock / Pricing / Credit / Expand / Collect.
  3. The market gives a demand fluctuation each month (card draw or dice), and good and bad months can both appear.
  4. After twelve months, settle net worth—but what we watch is "how fast you come back from a mistake," not the final number.

⑤In-Game Currency & Payoff Table

ItemRule
In-game currencyCash / inventory / receivables / net worth
Key metricNot the highest, but the recovery slope after a drawdown

⑥Observation Points & Tags Table

idBehavior descriptionWeight
shrinkPulls back the moment there's a loss, staying conservative for months afterCourage −2, Wisdom +1
doubleAfter a loss, instead doubles down to win it back in one goCourage +2, Wisdom −2
steadyEven through consecutive good months, doesn't increase the positionWisdom +2, Growth +1
creditSells on credit often, and accepts it when it can't be collectedConnection +2, Courage +1, Wisdom −1
nocreditNever sells on credit, always cash on the spotResponsibility +1, Courage −1
expandExpands the stall the moment there's cash flowGrowth +2, Courage +1
learnTook a loss in the first three months, then clearly changed the approachGrowth +3, Wisdom +1
soloDoesn't trade with anyone the whole gameResponsibility +1, Connection −2

HostHost Script

  • Opening: each player gets one stall of the same spec, the same starting capital, and a shared market; explain the rules only, and never preview the market.
  • Monthly action choice: choose two of Stock / Pricing / Credit / Expand / Collect; the host only collects cards and does not comment.
  • Monthly settlement: real settlement, numbers produced on the spot, with no "fix it later" cushion.
  • Demand fluctuation: decided by card draw or dice, good and bad months can both appear, and the host never changes the number.
  • Records: who pulls back after a loss, who doubles down, and who stays steady even through a run of good months—record the behavior tag month by month.
  • Closing: first the recovery slope and the number of decision adjustments, then the risk-preference curve.

⑦Three Report Scopes

ReportDelivered toContentBoundary
Personal reportThe personFive dimensions / 16 types / six-dimension decision radar / blind-spot list / ending tier / insightVisible to the person only
Team reportTeam / HRTeam personality map + complementary network + cooperation decay curve + three metricsAggregated results only, no naming
Leader reportDecision-makersThree charts + five metrics + structural and risk conclusionsNo naming, no individual five-dimension raw values

Game-specific output: individual "recovery slope" + "number of decision adjustments" + risk-preference curve.

⑪Materials Checklist

Stall ledger card (12 months) Market fluctuation card (good / flat / bad) Host settlement console Recovery-slope calculation sheet
Compliance This game is a reference tool in the style of self-exploration and team collaboration. It does not constitute psychological diagnosis, medical advice, an ability assessment, or a basis for HR decisions. Results are affected by the state of the moment and are for reference only. The personal report is visible only to the person concerned; to the enterprise we deliver only team-level aggregated results; peer reviews are presented anonymously; and none of it serves as a basis for HR decisions.